From 036f6554c56c5359c96d65589c009c23f460b723 Mon Sep 17 00:00:00 2001 From: RunasSudo Date: Sun, 29 May 2016 18:57:34 +0930 Subject: [PATCH] Add notes for code 5 --- notes.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/notes.md b/notes.md index 47d2940..58bad1e 100644 --- a/notes.md +++ b/notes.md @@ -40,3 +40,16 @@ At the foothills, the first area of the RPG: You find yourself writing "............" on the tablet. Perhaps it's some kind of code? Required opcodes: All except `halt` + +## Code 5 (Twisty passages) +After falling down the bridge, there is an empty lantern to the `east`. To the west, there is a passage, where one can take the `ladder` down or venture into the `darkness`. Attempting to venture into the `darkness` at this point will result in being eaten by Grues. + +Taking the `ladder` down, then traversing `west`, `south`, `north`, a code is obtained: + + Chiseled on the wall of one of the passageways, you see: + + ............ + + You take note of this and keep walking. + +There is also a can, which can be `take`n and `use`d to fill the lantern, which can then be `use`d to become lit, and which will keep away Grues.