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2016-05-29 18:03:54 +10:00
# Spoilers!
Note: Codes seem to be unique for every user.
## Code 1
Found in `arch-spec`.
== hints ==
- Here's a code for the challenge website: ............
## Code 2
Obtained on initial execution of code. (Or just be lazy like me and extract it from the binary.)
Welcome to the Synacor Challenge!
Please record your progress by putting codes like
this one into the challenge website: ............
Required opcodes: `nop` and `out`
## Code 3
Obtained at the completion of the self-test.
Executing self-test...
self-test complete, all tests pass
The self-test completion code is: ............
Required opcodes: All except `halt` and `in`
## Code 4
At the foothills, the first area of the RPG:
== Foothills ==
Things of interest here:
- tablet
> take tablet
> use tablet
You find yourself writing "............" on the tablet. Perhaps it's some kind of code?
Required opcodes: All except `halt`
2016-05-29 19:27:34 +10:00
## Code 5 (Twisty passages)
After falling down the bridge, there is an empty lantern to the `east`. To the west, there is a passage, where one can take the `ladder` down or venture into the `darkness`. Attempting to venture into the `darkness` at this point will result in being eaten by Grues.
Taking the `ladder` down, then traversing `west`, `south`, `north`, a code is obtained:
Chiseled on the wall of one of the passageways, you see:
............
You take note of this and keep walking.
There is also a can, which can be `take`n and `use`d to fill the lantern, which can then be `use`d to become lit, and which will keep away Grues.