Add notes for code 5
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notes.md
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notes.md
@ -40,3 +40,16 @@ At the foothills, the first area of the RPG:
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You find yourself writing "............" on the tablet. Perhaps it's some kind of code?
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Required opcodes: All except `halt`
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## Code 5 (Twisty passages)
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After falling down the bridge, there is an empty lantern to the `east`. To the west, there is a passage, where one can take the `ladder` down or venture into the `darkness`. Attempting to venture into the `darkness` at this point will result in being eaten by Grues.
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Taking the `ladder` down, then traversing `west`, `south`, `north`, a code is obtained:
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Chiseled on the wall of one of the passageways, you see:
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............
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You take note of this and keep walking.
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There is also a can, which can be `take`n and `use`d to fill the lantern, which can then be `use`d to become lit, and which will keep away Grues.
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