Add notes for code 5

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RunasSudo 2016-05-29 18:57:34 +09:30
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@ -40,3 +40,16 @@ At the foothills, the first area of the RPG:
You find yourself writing "............" on the tablet. Perhaps it's some kind of code?
Required opcodes: All except `halt`
## Code 5 (Twisty passages)
After falling down the bridge, there is an empty lantern to the `east`. To the west, there is a passage, where one can take the `ladder` down or venture into the `darkness`. Attempting to venture into the `darkness` at this point will result in being eaten by Grues.
Taking the `ladder` down, then traversing `west`, `south`, `north`, a code is obtained:
Chiseled on the wall of one of the passageways, you see:
............
You take note of this and keep walking.
There is also a can, which can be `take`n and `use`d to fill the lantern, which can then be `use`d to become lit, and which will keep away Grues.