56 lines
1.6 KiB
Markdown
56 lines
1.6 KiB
Markdown
# Spoilers!
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Note: Codes seem to be unique for every user.
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## Code 1
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Found in `arch-spec`.
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== hints ==
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- Here's a code for the challenge website: ............
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## Code 2
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Obtained on initial execution of code. (Or just be lazy like me and extract it from the binary.)
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Welcome to the Synacor Challenge!
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Please record your progress by putting codes like
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this one into the challenge website: ............
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Required opcodes: `nop` and `out`
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## Code 3
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Obtained at the completion of the self-test.
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Executing self-test...
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self-test complete, all tests pass
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The self-test completion code is: ............
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Required opcodes: All except `halt` and `in`
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## Code 4
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At the foothills, the first area of the RPG:
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== Foothills ==
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Things of interest here:
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- tablet
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> take tablet
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> use tablet
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You find yourself writing "............" on the tablet. Perhaps it's some kind of code?
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Required opcodes: All except `halt`
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## Code 5 (Twisty passages)
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After falling down the bridge, there is an empty lantern to the `east`. To the west, there is a passage, where one can take the `ladder` down or venture into the `darkness`. Attempting to venture into the `darkness` at this point will result in being eaten by Grues.
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Taking the `ladder` down, then traversing `west`, `south`, `north`, a code is obtained:
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Chiseled on the wall of one of the passageways, you see:
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............
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You take note of this and keep walking.
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There is also a can, which can be `take`n and `use`d to fill the lantern, which can then be `use`d to become lit, and which will keep away Grues.
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