Last time, we investigated how an early-2010s gaming DRM system approached machine-based licensing. This time, we'll investigate exactly how the DRM system interacts with the game to accomplish its ends.
Structure of the DRM system
Looking at the game binary, FooBarBazX.exe, for the… »
Last time, we investigated how an early-2010s gaming DRM system stored licences for games. This time, we'll investigate how those licences are tied to particular devices.
From last time, we know that the licence file contains an encrypted XML payload:… »
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
Last time, we investigated part of a gaming DRM system from the early-2010s, looking at some of the configuration files. This time, we'll investigate how the licences for these games are stored.
Is is known that the licence data for the games is stored… »
This post concerns a DRM system used in a PC gaming platform introduced in the early 2010s. The particular DRM system is not relevant and will not be identified, but will be familiar to many.
One function of the DRM system is to require… »
Last time, we investigated some questionable design choices in the TLS-like AF protocol from Autonomous. Today's unfortunate victim is a TOTP-like monstrosity from Neal Asher's The Departure. Near the end of the novel, the main character, Saul, commandeers a network of robots… »
Autonomous is a 2017 novel from former io9 editor Annalee Newitz. One of the viewpoint characters is a bot, Paladin, and during his first few pages, we are treated to the following exchange between him and another bot, Fang:
The mantis [Fang] beamed Paladin a