Merry Christmas! You know what's not merry? DRM. Let's see how the numbers have moved since last quarter.
I have a policy of refusing to purchase any eBooks encumbered with DRM, which I observe strictly. My frustration has grown so immense that I have
Last time, we investigated how an early-2010s gaming DRM system approached machine-based licensing. This time, we'll investigate exactly how the DRM system interacts with the game to accomplish its ends.
Structure of the DRM system
Looking at the game binary, FooBarBazX.exe, for the… »
Last time, we investigated how an early-2010s gaming DRM system stored licences for games. This time, we'll investigate how those licences are tied to particular devices.
From last time, we know that the licence file contains an encrypted XML payload:… »
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
Last time, we investigated part of a gaming DRM system from the early-2010s, looking at some of the configuration files. This time, we'll investigate how the licences for these games are stored.
Is is known that the licence data for the games is stored… »
This post concerns a DRM system used in a PC gaming platform introduced in the early 2010s. The particular DRM system is not relevant and will not be identified, but will be familiar to many.
One function of the DRM system is to require… »
Today is the International Day Against DRM, and it seems a fitting time for my first quarterly DRM round-up: In the spirit of IDAD, I have a policy of refusing to purchase any eBooks encumbered with DRM, which I observe strictly. My frustration has grown… »